blog post 3. mon 17th Feb

not been as active the past couple weeks but I’m back in the room

I have gathered some more of the sounds, so they are ready to be thrown (carefully) into the game – I’m confident with placing the basic sounds into the game, as we looked into this already, I used the basic synths on Logic to create an electronic buzz which I used for the spinning pad thing (I forget the name of it right now! Will have to be reminded of it when I’m next in)

this bit in particular was cool because we looked at, I’m gonna say locational sound? for example the sound of this has a particular radius, we want it to become more n more audible the closer we get to it, so we looked at this, and also creating a low passing effect as we reach past a certain distance – replicating the sonic effect that is had by walls being in place

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