continued looking at wwise today
cracked on with learning how to implement footsteps, initially didn’t have the footstep sounds so just got 1 of each downloaded quickly – was good to get the practice however it sounded very rigid because of the lack of differentiation
also the footsteps were really fast, in way too quick succession for the game player – again it didn’t look too realistic
so there’s a couple of elements I need to work on regarding the footsteps, I need to use a greater range of sounds, so it sounds less robotic, and also to slow them down (or at least make them sound slower) – Mark says he’ll help us with this at a later date
furthermore, I’ve only looked at the footsteps for the middle sand area, it’s quiet whenever the game player goes on to different ground, so this is something else I need to look at