May 4th – some more production of sounds today
Grunts
I have 4 different grunts, all from the same audio file. Like with the Enemy Death Sounds I’ve pitched em down a lot. I’ve manipulated the pitch, cut the end/beginning, and used different fade in lengths, so if there’s a few monsters chasing me then it’s not the same sound coming from each.
Death Sounds
After creating some stock sounds for the enemy deaths, I went to put them into Cube. I then realised I was a few short, and they weren’t labelled (or really made) accordingly to their monster. So I went back and made/chopped some more and labelled/edited them accordingly to their names. I didn’t think massive attention would be required for adjusting the screams to their monster, I just thought that the bigger the monster the bigger their scream. So the rat’s is quite short, whereas the ogres scream FX is longer and has more breathing space. I thought this made sense.
For all the death sounds (apart from the Player) I used Logic’s AUPitch shifter, shifting them all down between 6 n 14 odd semitones, I actually used the same raw file for most of them, but changed the pitch or length so they sound different.