Completed all the songs Happy with how they sound mostly, In honesty, unsure if they all fit into the world of RE2 – I’m not into games so much so I found it difficult to replicate sounds for other places, if that makes sense? I just made a load of stuff that I liked nContinue reading “blog post 10”
Author Archives: Morgan Lethbridge
blog post 9
June 1st Been working on the GOC music Got 2 drafts ready for the little class with Mark and Steve Researched into the mapping of Resident Evil, decided I’m going to write Music for the Police Station + Streets Behind R.P.D Got useful feedback of Mark n Steve, they reckoned it sound a little tooContinue reading “blog post 9”
blog post 8
Footsteps Similarly to the grunt + death production techniques, I used the same, or similar raw file for all of the enemies. I touched each of them differently though – be it through the use of pitch, EQ or scissor tool – so that they had different ‘weights’. The Goblin can’t have the same weightContinue reading “blog post 8”
blog post 7
May 4th – some more production of sounds today Grunts I have 4 different grunts, all from the same audio file. Like with the Enemy Death Sounds I’ve pitched em down a lot. I’ve manipulated the pitch, cut the end/beginning, and used different fade in lengths, so if there’s a few monsters chasing me thenContinue reading “blog post 7”
blog post 6
May 2nd For the most part, I’m expecting to use pretty simple sound design, some chopping and editing, maybe a bit of layering. I will use some synth work for some of the electric things like the Teleport + Uncovering a secret etc. Pitched down the Enemy Deaths. Got three different types, will have theseContinue reading “blog post 6”
blog post 5
May 1st (I was writing all the entries into my notes, just for simplicity, so that’s why they’ve all been uploaded on the same day) Working on editing the sounds. Downloaded lots of the Adobe sounds + also pinched a sound library off a friend, scrolled through the Events Breakdown list and collected loads ofContinue reading “blog post 5”
blog post 4. mon 2nd March
today made some decent progress, even though I’m a bit behind it’s good to come in and keep the familiarity with the program, I’m getting more used to what the buttons means, and understanding a bit better the different tools e.g. sequencer and so on I started work on the first of my tunes, IContinue reading “blog post 4. mon 2nd March”
blog post 3. mon 17th Feb
not been as active the past couple weeks but I’m back in the room I have gathered some more of the sounds, so they are ready to be thrown (carefully) into the game – I’m confident with placing the basic sounds into the game, as we looked into this already, I used the basic synthsContinue reading “blog post 3. mon 17th Feb”
blog post no .2 – monday 3rd February
continued looking at wwise today cracked on with learning how to implement footsteps, initially didn’t have the footstep sounds so just got 1 of each downloaded quickly – was good to get the practice however it sounded very rigid because of the lack of differentiation also the footsteps were really fast, in way too quickContinue reading “blog post no .2 – monday 3rd February”
blog post 1 – mon 20th jan
had our first look at unity today we first learnt the navigational basics which I quickly got used to, we continued by learning how to implement sound in the game and the possible variations regarding the dimensions for example, as well as positioning, direction and distance – it is an interesting way of mixing soundContinue reading “blog post 1 – mon 20th jan”